FRIDAY APRIL 16 SCHEDULE

SESSION TITLESSESSION PRESENTERS
10:00 AMCSGC – OpeningCSGC MC – Ben & Alex
10:15 AMImmersive technologies and medical educationBill Kapralos
11:00 AMA Master’s in GamingCourtney Spivey
12:00 PMMinistry of Silly Walks Presents Physically Simulated WalkingIan Deane
1:00 PMIntegrating Mechanics & NarrativesJessie Contour and Paula Rogers
2:00 PMCreating VR Training SimulationsMark Suter and Preston Layman
3:00 PMThe shift to 5G Edge Computing with the cloud gaming boomOyovwe Okorodudu
4:00 PMReady Player One: VR in the ClassroomLaura Sullivan, Ahmed Hammam, Arfi Syifaa’i, Diego Burgi and Kathleen Henry

SATURDAY APRIL 17 SCHEDULE

SESSION TITLESSESSION PRESENTERS
10:00 AMCSGC – OpeningCSGC MC – Ben & Alex
10:15 AMSmall Game Engines as Prototyping ToolsJonah Warren
11:00 PMIntro to Game Maker Studio 2Elliot Ridgeway
12:00 PMOklahoma Community and events Daniel Jackson
12:30 PMUnity Certifications 2021Clay Rehling
1:00 PMTransmedia Environmental DevelopmentKevin Taylor
2:00 PMSTEM Education and the Art of StorytellingMikeal Vaughn
3:00 PMDynamic Geometric-Based ReverbWill Bennett
4:00 PMCreating Content with Virtual ProductionCory Williams
5:00 PMCSGC AWARD CEROMONY

 

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About Us

Our Vision

The Computer Simulation and Gaming Conference (CSGC) brings together students, educators, professionals, and enthusiasts for two days of STEM learning, innovation, networking, and gaming.

Attendees of all ages participate in inspiring talks, hands-on workshops, and exhibits presented by industry leaders. CSGC focuses on research, production design, art, and new technologies, including virtual, augmented and mixed reality; all within the fields of computer animation, game design, simulation, and visual effects.

2019 CSGC Exhibition

CSGC also hosts acclaimed competitions in Game Development & Design and Simulations & Graphics. Open to students K-12, college and indie professionals, our CSG competitions features six different categories ranging from digital and physical game development, game assets, animation, digital art, and simulations.

Our goal is to provide a platform for students, educators, professionals, enthusiasts, companies, and organizations to network and promote creativity and growth in the computer simulation and gaming industry, here in the Midwest.

Hosted by Tandy School of Computer Science and our TU Student SIGGRAPH Chapter, the CSGC event is free and open to the public. All attendees under the age of 13 must be accompanied by a parent or legal guardian.

2021 CSGC Sponsors