Ian Deane (BSc Physics, University of Victoria) is a passionate developer of Physics based Video Games. For the past three years he has been using Machine Learning to control active ragdoll biped characters with the specific goal of creating a physically simulated character controller and NPCs. His previous projects include integrating the Bullet Physics library with Unity 3D and publishing a number of popular Unity Asset Store assets.
Jessie Contour is a creative technologist, designer, animator, and maker. She has worked with AAA video game studios, museums, educational programs, and startups. Within these fields her focus has been on creating interactive experiences for art, play, and education. She has built digital tools for news literacy and community engagement, designed a permanent exhibit at the American Museum of Natural History to teach children about earthquakes, and launched video games as part of a global team.
Writer, Editor, Illustrator
Paula's work in print and radio has been featured by San Francisco's KQED Public Radio, National Public Radio, the Third Coast International Audio Festival, and Salon. She worked as a writer and editor to create the book Show Me How, an infographic guide to life published by Harper Collins, and illustrated subsequent titles in the series. She was Lead Writer and Story Editor of the BAFTA-nominated game Neo Cab, which was named one of the best titles of 2019 and awarded Best Narrative Design by IndieCade.
Ontario Tech University Associate Professor Bill Kapralos PhD is the co-director of the maxSIMhealth Group and the Technical Lead of the Collaborative Human Immersive Interaction Laboratory (CHISIL), Sunnybrook Health Sciences Centre in Toronto, Canada. His research includes: immersive technologies, serious gaming, multi-modal virtual environments/simulation/reality, the perception of auditory events, and 3D (spatial) sound generation.
& Learning Center Team
Laura is an instructor at Kellyville Learning Center, a corporate educational facility for the oilfield services company, Schlumberger. Together with her fellow instructors Ahmed Hammam, Arfi Syifaa'i, and Diego Burgi and learning center manager Kathleen Henry, KLC will present on the topic of providing engaging and caring environment to help students achieve their full potential.
Computer Science Instructor
A computer science, game design, and entrepreneurship teacher for 14 years, Mark’s classroom is a hybrid of a mad-scientist’s laboratory and a traveling circus. Mark is the director of a student-run business, grit9.com, that provides web design services for area businesses.
AVP HGC Global Comm.
Oyovwe Okorodudu is the EMEA Assistant Vice President for EMEA Carrier Business of HGC Global Communications based out of London. He is responsible for EMEA carrier data and evolving digital business development and strategic. Oyovwe has over 6 years’ experience with HGC in both business development and technical delivery across various sectors.
Courtney is a triple major TU alumni with degrees in Graphic Design, Computer Gaming and Simulation Development, and Applied Mathematics. Currently she is at the University of Abertay studying a Professional Masters in Game Development. Through trial and error and a balanced blend of computer science, business management , and art skills, she is on a path to becoming a successful game designer.
Jonah Warren is an Associate Professor of Game Design & Development at Quinnipiac University. His games have been exhibited at the Smithsonian American Art Museum in Washington D.C., Design Museum Holon in Israel, the Museum of Science and Industry in Chicago, the British Library, and the Somerset House in London. His installation work has been featured in WIRED and Adobe magazines; at Art Basel Miami and the Chelsea Museum; and on the Discovery Channel.
Kevin is a veteran video games artist who has created work for publishers such as Bethesda Softworks, SEGA, Activision, Konami and Ubisoft. Currently he is an Assistant Professor in the Computer Animation and Game Development Program in California State University. His research interests include Augmented Reality, 2D/3D animation and comic book development.
Mikeal is the founder and Executive Director of Urban Coders Guild, a Tulsa-based nonprofit organization that provides web and mobile application development skills to underserved and under-resourced communities.
William is an alumni from TU with degrees in Computer Science and Computer Simulation & Gaming. He is currently pursuing a Master's of Interactive Technology - Programming specialization from the SMU Guildhall.
Daniel is a Tulsa native game developer and leader leader of the Unreal Engine Tulsa group. Current projects include Xbox game "Solos", currently available on STEAM.
A hobbyist game developer for over 20 years, Elliott experience ranges from 2D story-driven games to 3D experiences. Works include: "MonCon" and "The Idiot's Tale", both available on Steam.
Clay Rehling is a digital artist and game maker who has been using Unity and Photoshop for several years. Clay earned his Unity Certified Associate in 2020 as a way to show my level of skill, but along the way learned so much that making the certification agenda my template for his own studies.
YouTube Content Creator
Cory is the world's first professional YouTuber, a social media expert and avid game developer specializing in virtual production and story telling.